![]() ![]() The way I see it, some of the bad incentives stem from not doing it the "Ruthless Sector" way, awarding XP for fleet composition and not for deployed ships in combat. ![]() ![]() Mods help with that but I'd like to see more base game content aimed at the end game. I'd like to see more late game content like maybe an extreme danger system that spawns dorito fleets to fight or more boss fights similar to the ziggurat. The doritos and special late game bounty you get are nice challenges but because they're not repeatable you do them and go back farming trash fleets again right after. I think the best way to fix this problem is adding more difficult, repeatable late game content. If you're at the point in the game where you're grinding ordos for SP you've basically won and are just going for victory laps at that point. It's made the game more fun since I actually use story points for things other than s-mods now and I save scum less since if I lose a ship I can always just buy another one.Īs for the original post I'd recommend just cheating the story points you need. Im guessing its gonna be somewhere in the worldgen XML (can’t remember the exact name as i havent touched 7 days in a long while) as i Said i Will poke around and see if i can find anything.I've been doing something similar with console commands in my games where I just subtract credits from my character whenever I need to install an s-mod and add a story point. Im currently not even near my home in sweden as my family thought it was a good idea to the canary islands for our new year celebration.Īnyway, back to the topic of this discussion. I can see if i can poke around in the XML’s to see if i can find the deadzone for the radiation when i got the time. I'd personally set 2048 to be as small as I'd want to make a world to maintain a mix of things to do and hopefully spawn a trader. The 1024 size world was like 75% radiation zone and promptly crashed with errors after I completed the starter quests because there wasn't a trader to send me too. I just made worlds that were 10 in size and the former had a super tiny playable area with not a lot of POIs. Originally posted by TG Wild Weasel:Make a world too small and you will have nothing to play with since the radiation buffer zone seems like it's a fixed value and will take up a huge chunk of the map. This was all i had to add, thanks for reading and have a good morning/day/evening/night for the world size just search for 8192 and add 16384 after that (make sure to put a comma in between) It is possible to use windows notepad to do this for the people who dont want to download another programįor the people who dont wanna use notepad++ you can use the search function (CTRL+f) and search for gameoption name="LootAbundance" and replace with the numbers mentioned above. I used notepad++ to do all this since i think its easy to use I tried making a 16k world (crashes if you tap out during creation and loading) and it does work BUT it takes around 6 times longer to create than the 8k and the same when loading (cpu in my laptop is a 7700hq with 16GB of 2.4GHz RAM with the game on a 970 evo 500GB) Its also possible to edit the same xml to increase maximum world size to be over 8k I recently found out that you can edit the Windows xml in the XUI_Menu folder to increase the loot abundance above 200% without using the dedicated server ![]()
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